LIGHT
2Trickstar Hoody
Archetype:
Trickstar
ATK:
600
DEF:
1800
View:
2523
If you control a "Trickstar" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a "Trickstar" Link Monster: You can add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand. You can only use each effect of "Trickstar Hoody" once per turn.
Trickstar Hoody — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 53.3 · Deck: 56.3 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body
Why it scores here
Trickstar Hoody is a 2-level body that converts in two ways: it Special Summons itself from hand when you control a Trickstar Fusion or Link monster, and when it is sent to the GY as material for a Trickstar Link it adds Trickstar Fusion or Trickstar Diffusion from the Deck to hand. Both effects are once per turn each, so the card is worth a search plus a conditional body rather than a board on its own. Its 600 ATK and 1800 DEF earn nothing; the score rests on access, the search, and archetype-gated deck cost. The lack of combo records means conversion is text-based inference, which holds the score at Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Hand Special Summon is gated on a Trickstar Fusion or Link being on the field, and the card sits in 257 of 257 sampled decks at an average of 2.69 copies, so the route is live in practice (verified: card text and deck data). |
| Combo & Conversion | 55 | The GY-material trigger fetches Trickstar Fusion or Diffusion, which connects to the Trickstar Fusion and Link lines, but no recorded boards exist to confirm how far it converts (inferred: text only, no combo data). |
| Resource Economy | 60 | The hand summon costs nothing, and the GY-material search nets a card, but the body is spent to trigger it (verified: card text; net advantage is inferred). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect, so it adds almost no opponent interaction (verified: card text). |
| Material Utility | 55 | A Level 2 LIGHT Fairy is a useful material, and its GY trigger works once it is sent as Link material, though its value is tied to Trickstar Links (inferred: level and race from card data, plus text). |
| Resilience & Flexibility | 50 | Two separate once-per-turn effects can each fire, and the GY trigger still works after the body leaves the field, but both are gated on Trickstar pieces (verified: card text; redundancy inferred). |
| Deck-Building Efficiency | 45 | Three copies are routinely run, but the hand summon and search only function in Trickstar builds, which makes the card archetype-locked (verified: deck data 73.5% Trickstar; restriction inferred). |
Calculation
Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 53.3, Deck ≈ 56.3, Meta = provisional. Modifiers: archetype-gated restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon with no cost, gated only on a Trickstar Fusion or Link being present
- GY-as-material trigger searches Trickstar Fusion or Trickstar Diffusion from the Deck, netting a card
- Two independent once-per-turn effects that can both be used in one turn
- Present in all 257 sampled decks at an average of 2.69 copies, with 100% co-occurrence with the Trickstar staples
Weaknesses
- Hand summon needs a Trickstar Fusion or Link already on the field
- The search needs a Trickstar Link summon to send it to the GY as material
- Almost no board presence or interaction of its own; 600 ATK is irrelevant to the score
- Archetype-locked, so it has no use outside Trickstar
Counters / choke points
- Generic hand traps that respond to the Deck-search effect on the GY-material trigger (inferred; not in evidence)
- Opponent disruption of the Trickstar Fusion or Link that enables the hand summon (inferred from text)
Best use
Starter and Fusion/Link search support in Trickstar lines. Decks: Trickstar. Suggested copies: 3.
Evidence & gaps
- Verified: Hand Special Summon condition: control a Trickstar Fusion or Link monster; GY-as-material trigger for a Trickstar Link adds Trickstar Fusion or Trickstar Diffusion from the Deck; Each effect is once per turn; 257 of 257 sampled decks run it, average 2.69 copies
- Observed: 73.5% of sampled decks are Trickstar archetype; 87.9% of sampled decks are gameplay type 7; Top partners are Trickstar staples at 94–100% co-occurrence
- Inferred: Conversion into Fusion and Link lines via the searched Trickstar Fusion or Diffusion; Searched card nets +1 card while the body is spent; Material value limited to Trickstar Link summons
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no official rulings supplied for the once-per-turn and hand-summon interactions






